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The Best Mental Math Tricks teaches how you can look like a math genius by solving problems in your head (rated 4.2/5 stars on 76 reviews)
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The Irrationality Illusion: How To Make Smart Decisions And Overcome Bias is a handbook that explains the many ways we are biased about decision-making and offers techniques to make smart decisions. (rated 4.2/5 stars on 224 reviews)Ĥ0 Paradoxes in Logic, Probability, and Game Theory contains thought-provoking and counter-intuitive results. The Joy of Game Theory shows how you can use math to out-think your competition. (3) The Irrationality Illusion: How To Make Smart Decisions And Overcome Bias (2) 40 Paradoxes in Logic, Probability, and Game Theory (1) The Joy of Game Theory: An Introduction to Strategic Thinking Mind Your Decisions is a compilation of 5 books:
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As an Amazon Associate I earn from qualifying purchases. Eventually he'll realize what you want him to do and will perform the behavior, much to everyone's amusement.If you purchase through these links, I may be compensated for purchases made on Amazon. He may need a little guidance but only use hand gestures if the clapping doesn't work at first. Tell him what you'll be doing but nothing more, just that he is supposed to guess what you want him to do. Invite the volunteer back into the room, and have him stand in one spot. The audience should look at you so that you can cue them when to start and stop clapping-i.e., after the volunteer performs the desired act, the clapping should stop and should not start again until the next higher level in the hierarchy is reached. Then he will have to walk over to it, and so on, until he actually rides the bicycle across the stage. First, he will have to look at the bicycle. They will do this by clapping as he gets closer to each desire step in a sequence. When he is out of earshot, tell the audience that they are going to use shaping to get him to perform the desired behavior, whether it's riding the bicycle or opening the umbrella and dancing in a circle while holding it over his head. Select a volunteer (in class I usually ask a male) and ask him to step outside of the room. After pointing to any of the piles, say, "Yes, that is what I predicted! I have written down the number 3!!" Then instruct the volunteer to point at the pile she or he has chosen.
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Close your eyes and pretend to be "sensing" what the volunteer is thinking. Instruct the volunteer to think of a number and really concentrate. Without allowing the volunteer to see what you are doing, write down the number 3 on a large sheet of paper, fold it up, and then turn to the task at hand. In fact, you're so good that you will write down your prediction ahead of time (stated as dramatically as possible). Now tell your subject that you will use your magical psychic powers to predict which pile the volunteer will pick because your psychic powers are so strong. Put all these cards together IN THIS ORDER at the top of a deck to create the illusion that you are going to be randomly taking them off the top (though they will have been prearranged).